package com.lyfam.game.entity;

import com.lyfam.game.geometry.Vector2D;

public abstract class BaseGameEntity
{
    protected Vector2D position;
	private float size = 5;

    public Vector2D getPosition()
    {
        return position;
    }

    public void setPosition(Vector2D position)
    {
        this.position = position;
    }
    
	public float getSize()
    {
        return size;
    }

    public void setSize(float size)
    {
        this.size = size;
    }

    public abstract void update();
    public abstract float getBoundary();
}
